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Sports Games

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Flash Golf
A fun, nicely designed flash golf game, with realistic physics and graphics. Always fun to play.


Anchor Ball
A scrolling keep uppy style game.


Super Splash
A fun diving game.


Doom Rider
This online game lets you drive a bike straight through the underworld where to other road users seem to be only skeletons and other strange creatures. In order to escape this evil place, without being caught by the skeletons you have to drive fast, and make sure you reach all the checkpoints in time!


Alison Crouse
Play 9 holes of golf.


Skee Ball
Skeeball - What elese do we have to say


Island Bowling
Bowling Game


Fish Shooter
Save the fishing grounds by destroying the evil predatory fish coming to eat your catch.


Panic Room
just play me!


Snowboarding Santa
Help santa get to the finish line on his snowboard


Saratoga Slingo
Saratoga Slingo Slingo Style!!


Slime Ball
Whos round, green and slimy? You are. Grannies, skateboarders, slime and cherriesMmmm yum. Dodge the ice-cream carts and bombs and see how far you can grow.


Dodge Ball
Toss a ball to knock out your opponents.


Speed Biker
3D Flash racing at its very best. Speed Biker requires fast reactions and skill as you race to beat the traffic and pick up the green bonus points.


SkateBoarding
Timely Skateboarding Game


Trysil Twintip
Set in the beautiful hillsides of Norway's biggest ski resort, you have access to dozens of jumps, rails and neck-twisting slopes. Rail-to-rail-action or maximum airtime on the spring jumps? It's totally up to you


A Game Of 3 Halves
Represent your country in the finals of the rugby world cup and help them win.


Pool Jam - 5 Minute Game
Pool Jam is a fun, single-player Pool game. Players have 5 minutes to clear as many balls from the table as possible.


Gator Hop
How far can you jump the dirt bike


Moment Zero
The game displays a dynamic crosshair, positioned with mouse movement, with which to aim. Move the point of intersection onto an enemy to establish target locks. Locks are indicated by semi-circular lines that close in around the enemy being targeted, and the number of locks established is indicated by small gray triangles above the lock. Locks accrue one-by-one until the maximum number of eight (8) per enemy is attained, or until the number of locks required to destroy the enemy have been accumulated. The lock around an enemy turns red when the number of locks required to destroy the enemy have been established.
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