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Pinheadz
Starting with 10 Frames knock down as many pins as possible.


Batters Up Addition
Batters Up Addition Game (NO SCORING)


Rocky - Legends
Jump into the ring as Rocky Balboa and see how hard you can punch the bags!


Garage Door Tennis
You can aim the ball by hitting it with different parts of your racket.


Mole in One
You must collect the golf balls and help Dougy the mole find the flag in as few shots as possible. There are 18 holes.


247 Mini Golf
The goal of the game is to make the
18 holes with the
minimum number of strokes.

You make points by being
quick and precise.


Togy Ball
Play air hockey against the computer and be the first player to reach 21 points!


Kick Off
Score goals... and move up the series...


Dirt Bike 3
Make your way thru the course on your dirt bike.


Diesel and Death
Race bikes across a junkyard. First past the flag wins... or destroy your enemy for victory!


Body Check
Knock the Killer Hawk as far as you can.


Ballthrow
Throw the ball as high as you can.


All Star Dodge Ball
A all star game of dodge ball


Uberpool
Pool game .


501 Darts
Score 501 in as few darts as possible.


Batter Up Professional
Batter Up Proffesional - Batting Game


Recess Dodgeball
Recess Dodgeball - Use your sligshot and ball to hit the kids and objects


Srike One
A great game of baseball for the baseball fans amongst you ! Practice your swing in this cool game


Ashes to Ashes
The ashes have been won, but the urn is going back to England. Or is it? Help Warnie fend off the mob and keep the Ashes in Australia.


Moment Zero
The game displays a dynamic crosshair, positioned with mouse movement, with which to aim. Move the point of intersection onto an enemy to establish target locks. Locks are indicated by semi-circular lines that close in around the enemy being targeted, and the number of locks established is indicated by small gray triangles above the lock. Locks accrue one-by-one until the maximum number of eight (8) per enemy is attained, or until the number of locks required to destroy the enemy have been accumulated. The lock around an enemy turns red when the number of locks required to destroy the enemy have been established.
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