
| From Start To Finish The game is a timed race through 5 different sports: hurdling, football, swimming, basketball and motorcycling. |

| Little Johns Archery 2 Use arrow to aim the target. |

| All Star Skate Park Get your board, we are going skating. |

| Triathlon Compete in three different events to build up your final score! |

| Ad-Break Toilet Dash Quickly dash to the toilet while the adverts are on. |

| Saratoga Slingo Saratoga Slingo Slingo Style!! |

| TennisGuru This is a single player Tennis game to play on you spare time. |

| Head to Head Head the ball back and forth to the guy at the top for points |

| FreezedStyle Do some tricks, while sking downhill! |

| Hit The Sign Cricket Take the Pitches and hit the signs |

| Recess Dodgeball Recess Dodgeball - Use your sligshot and ball to hit the kids and objects |

| Just Not Cricket Kill all the rodents and save players.. |

| Disco Bowling Have fun! What could be better than playing a game of bowling and grooving to disco beats! |

| Dirt Bike 3 Make your way thru the course on your dirt bike. |

| Torino 2006 Curling Curling Torino 2006 Olympic Style |

| Bend it like Beckham Here`s your chance to really bend it like Beckham. Get the ball in the goal as quickly as possible. |

| Dangerous Fishing Fish for species, which are not in danger of extinction, and to avoid all the rocks. |

| Golf Master 3D Putt your way through 18 unique courses. |

| Swoosh Wilt's helping out with laundry day by turning the chore into a game of basketball. |

| Moment Zero The game displays a dynamic crosshair, positioned with mouse movement, with which to aim. Move the point of intersection onto an enemy to establish target locks. Locks are indicated by semi-circular lines that close in around the enemy being targeted, and the number of locks established is indicated by small gray triangles above the lock. Locks accrue one-by-one until the maximum number of eight (8) per enemy is attained, or until the number of locks required to destroy the enemy have been accumulated. The lock around an enemy turns red when the number of locks required to destroy the enemy have been established. |