
| Cubs Scouts Skateboarding help the scout master skate safetly |

| Gary Golf Are you sure that you know how to play golf? test your self here! |

| Fishwater Challenge collect the fish |

| Disco Bowling Have fun! What could be better than playing a game of bowling and grooving to disco beats! |

| Bend it like Beckham Here`s your chance to really bend it like Beckham. Get the ball in the goal as quickly as possible. |

| Tricky Duck Volleyball Gain Tricky Moves by using your volleyball skills and help Daffy beat Stonecold in match. |

| Little Johns Archery Little Johns Archery this game is tricky and will keep you busy for hours. |

| SQRL Ski Ski the slope collecting flags and bonuses. Watch out for rabbits, they'll cost you points! |

| The Pack Air Hockey See In The Game |

| Pro Quarterback We control a Quarterback, and must skip the opponents and make touchdown. |

| Adidas Climacool The faster you run, the cooler the trainers. But will Beckham run fast enough to save the penguin from certain death?... |

| MiniPool Try to sink all the balls before running out of time. |

| Verti Pool Align the balls in the correct order indicated below the table (1-9) and then hit the bumper with the requested ball. |

| Basketball Rally Shoot some hoops |

| Kickoff Kickoff on the beach - 4 tries to get a cummulative high score |

| Super Soccer Volley the soccerball for as long as you can with as many different tricks as possible to get a high score! |

| Mini Kickups Click the ball to keep it in the air |

| Kicking Kings Do you think goal kicking looks easy ? Well here is your chance to put your boot to the test. Take your pick from the best kickers in the world and see how many points you can slot. |

| Cat Baseball - Beginner Cat Baseball - Beginner |

| Moment Zero The game displays a dynamic crosshair, positioned with mouse movement, with which to aim. Move the point of intersection onto an enemy to establish target locks. Locks are indicated by semi-circular lines that close in around the enemy being targeted, and the number of locks established is indicated by small gray triangles above the lock. Locks accrue one-by-one until the maximum number of eight (8) per enemy is attained, or until the number of locks required to destroy the enemy have been accumulated. The lock around an enemy turns red when the number of locks required to destroy the enemy have been established. |