
| QB Challenge How many yards can you throw? |

| Ele Jumper Elejumper is a very forgetful young elephant. Hes only forgotten the tickets to the 51st Annual Amnesiacs Ball. Hes got to get on his amazing jet propelled skates and soar across town to get in the queue for the tickets! |

| Snowboarding Santa Help santa get to the finish line on his snowboard |

| X-treme Tugboating Go fishing on a random water planet in a galaxy far far away. |

| Sports Smash You have 5 minutes to collect as many points as you can. |

| Xtreme Quarterback Challenge Throw the ball to the person in the wheelchair. He must catch it as many times as he can. |

| Archery See in game. |

| Pepsi Jet Ski Water Ski down the Thames pulled by a Jet. |

| Gogo Pogo Avoid paper airplanes and wind machines as you wind your way through intricate 3D-ish environments. Bounce yourself silly. |

| Crazy Bike Completr all 10 Tracks! |

| Trickmaster Do as many tricks as you can before you reach the end |

| Torino 2006 Snowboarding Snowboarding Torino 2006 Olympic Style |

| Rocky - Legends Jump into the ring as Rocky Balboa and see how hard you can punch the bags! |

| 8 Ball Champion Break into endless fun when you check out Great Day Games' internet pool game |

| Driving Mad Your objective is to get a number of balls on the green Each level that number will go up by one! |

| Everyones Hero Play some backyard baseball and hit all the targets you aim at |

| Wake Boarding Do the most extreme moves and score the most points. |

| Just Not Cricket Kill all the rodents and save players.. |

| Cricket Have a guess |

| Moment Zero The game displays a dynamic crosshair, positioned with mouse movement, with which to aim. Move the point of intersection onto an enemy to establish target locks. Locks are indicated by semi-circular lines that close in around the enemy being targeted, and the number of locks established is indicated by small gray triangles above the lock. Locks accrue one-by-one until the maximum number of eight (8) per enemy is attained, or until the number of locks required to destroy the enemy have been accumulated. The lock around an enemy turns red when the number of locks required to destroy the enemy have been established. |